Crypt of Everflame

Sneaking into the Cult Compound
Infiltrating the Mask of the Living God

Players this game:
Weston
Clair
Anjel

Hollyhock, Lada, and Ivan prepare to infiltrate the mask of the Living god cult head quarters at the bequest of the Pathfinders. They are assigned to look for any evidence of evil deeds so that they can report to the Pathfinders so that they can be stopped before they become too powerful. Also they are searching for any artifacts that may be have taken by tomb of Kessen. The party meets up with a half elf in a lonely bar. The half elf youth is angry at his father who is a prominent human man in the community and intends to join the cult to spite him. The Cult leaders enter the bar then and after ineffective speech to join their order, they serve the PCs food laced with sleeping potion. All by Holly hock eats it, but she pretends to be asleep so that she can find the location that they will be brought. When the party comes to, they are behind bars in a dungeon with in the Occultist compound. Holly hock having not been asleep casts Obscuring Mists in order to shroud herself and her comrades. By some stroke of luck, the stupid allocates fail to confiscate the weapons of the party. The 3 adventures sprang into action, with Ivan cleaving through the masked occultist, Lada healing all of the group, and Hollyhock using the wand of Producing flame to hurl fire balls at the foes from behind bars, while also summoning a hyena. The party dispatched with their 6 captors, then dragged the bodies of the dead into a separate room. Holly Hock managed to obtain a masterwork rapier, 3 cure light wounds, 60 gold, and 6 masks including 3 acolytes, 2 priests, and 1 grand mask..

Before starting next game: Holly hock used 1 2nd lvl spell and 1 1st lvl spell and her wand is now at 7 shots. Lada can use Heavenly fire (6), Magic Missile (4), Channel energy (6) and Scorching ray (2).

At the start of next game: Players have infiltrated the Mask of the Living God Compound and are looking for evidence of their misdeeds and any artifacts from Kessen’s tomb that were taken.
xp earned this game: 1267 to each player
xp to this point: 14637
Next level: 5th lvl at 15000 (363 to next level)

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Adventure log for the last 3 games including this one
I was lazy and didn't write up the last three games

So for the other two games, the party finished going through the crypt, rescued Rondar’s sister, and encountered a body that appeared to be choked to death wearing a bronze mask. The party returned to the town victorious but with the sad news of all the other dead townsfolk who have ventured into the tomb before them. When they reached town they made contact with a Pathfinder who took interest in the fact the talismans were missing. He invited them to learn more about them and journey to the capitol. All of the party eagerly agreed.

Total xp at this point 11,000 xp and we all got loot that Brad wrote up.

For the game tonight 11/2/2013
The party was starting to get rather tired of their fame from successfully returning from the crypt, and were anxious to get out of town for a while so people who prior to this were kind of all douches, would stop trying to pretend to be nice and thankful to these unlikely heroes. The Pathfinder told them of a contact in the capitol city who would be able to point them in the right location, a man by the name of Reganar.
The party was then directed to a boat that was hired to ferry them to the capitol. While on their way up the river, they were attacked by some water ghouls who they promptly dispatched of, much to the relief of the captain. Not wanting to simply keep going down the river, Holly hock wondered if the sunken ship which would have spawned the ghouls was around and if it had treasure. After dispatching a friendly dolphin to show them where the ship was located the party came upon a half sunken barge where a hag had taken residence. The party climbed onto the ship and Hollyhock was able to charm the crocodile to be her friend, which in turn went to devour 3 of the ghouls. Ivan mutilated at least 3 of the ghouls with his axe, and Lauda was able to weaken the foes with her channeling. Roth kept a sharp eye on the hag and when she leap over the edge to face the party he was ready with plenty of arrows. Hollyhock had a veritable army of summoned creatures that simultaneous attacked the hag and brought her down. The party returned to their hired vessel victorious with loot.

Puppy is going to give us loot via email
Total xp this game 500 +1070
Total xp for the party : 12,570
Before next game Anjel needs to write up all her creatures on here so she has them when she summons them.

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The Pary Enters the Crypt
2nd game

Players this game:
Brad
Anjel
Weston
Clair

The party came upon the entrance of the crypt and found that several ponies belonging to the last adventurers had been mutilated and left tied to trees. Lots of bones that looked to be animated at some point were scattered around the bodies of the ponies. As soon at the party entered the crypt they were assailed by animated skeletons. Thankfully Lorna used her very useful channeling ability to weaken the undead assailants so the rest of the party could attack them. Once the skeletons were dispatched with, the party found the dead bodies of the previous party sent to the crypt. The characters buried their dead fellow townsfolk then rested for a night before proceeding deeper into the crypt. All the night they were asleep they heard a mournful wailing throughout the halls. The next day the party set out further into the crypt, and found themselves first in a room with a deep pool of which at the bottom where hundreds of keys. Using her Detect Magic, Hollyhock discerned one of the keys was magic and sent her Dolphin down to retrieve the key. After they had the key they entered another room that had 3 levers which had to pulled at the same time in order to open the door. Several hidden pit traps were dispersed throughout the room, making the task of getting to the door that would open with the levers more difficult. At the bottom of the pits were pillows with a sack with a note and a platinum piece for each of the characters. The party collected all the of the 7 different pouches and each received 7 platinum each. Rath realized he could spike the door and with Ivan’s help he was able to prevent the door from closing, allowing Hollyhock, Lorna and Obonic to reach the door and enter the next room. In the next room the party encountered a large bombidere beetle that was trying to lay its eggs in the corpse of another fallen towns person. Hollyhock was able to distract the beetle long enough to try to get the corpse away so that they could bury him, but when she approached it the beetle ended up attacking the party. Hollyhock tried again and was able to send the beetle away from the copse and to its doom, unbeknownst to her at the time. The party then found their way into another chamber which contained a wood golem with two huge shields that was made by Rath’s master. The magical key Hollyhock had acquired beforehand fit in the back of the golem. Hollyhock with Obonic by her side approached the golem and tried to input the key, but it roared to life and started attacking them. Luckily Obonic was able to agilely climb behind the hulking mass of wood and fit the key into the lock, deactivating the golem. The party proceeded into a room with a single doorway where they each found an item specifically meant for each of them. The party then found a potential way out of the crypt through a hallway that is likely trapped, and elected to traverse the hallway billowing with smoke. In the Room at the end of the hall was a fire of corpses and the party was attacked by something Lorna identified as a Shadow. The party was able to defeat this foe. This is where we ended the game and will pick back up hopefully next week. There remains the door with the haunting wailing to investigate, a door that seems to be heavily barred from the opposite side, and another door that is locked for the party to investigate.

XP earned this game : 3976
Total for the party after this game: 5276
And we all got to 3rd level!

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The First Game
first game, intro

Players in this game:
Brad
Anjel
Brian
Clair
Weston

This was the inaugural game for this campaign. During the two festival the players were called upon to help the town and travel into the Crypt of the Everflame to retrieve the flame and save the town from the bitter winter. All of the PCs willing walked up to the stage save Hollyhock who was overheard making snarky comments to her pine martin and pressed into service by the leader of the town.
Once assembled, the party set off for the crypt of the everflame. On the road to the crypt, the party found a tree trunk blocking their way. When they approached the fallen log, orks jumped out and began to attack them. Hollyhock was the first to realize that these orks were merely an illusion that the town had constructed in order to challenge the party, and the illusion orks faded from view.
The PCs then set up camp and Holly and Brad’s character went hunting together and gathered a good amount of meat for the party. While the PCs were surrounding the fire feasting on the wild game, a hungry pack of wolves surrounded them. Hollyhock threw her food to the wolves, and managed to distract one of the wolves. Weston attacked another wolf with his mace, prompting the ire of the druid who was trying to ensure the woodland creatures were not killed. Akimbo the strange monk-in-training and only non-native townsperson in the party was able to intimidate the wolves into not attacking him. Clair threw her food to the wolves, which finally sent them running off into the woods.
The next morning the party continued on their way to the crypt. They encountered a lake that Hollyhock’s martin was afraid to go in and discovered a dead body that appeared to have been killed by a giant serpent. The party investigated the body but decided it didn’t have anything of interest for them. They then found themselves at the entrance to the crypt, and that’s where the GM ended the game

XP for the game 1300 xp
Items in each of our book bag

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